Swg how do i get to mustafar




















Players cannot to fly to Mustafar in their own ships but must travel to Corellia or Talus and purchase a ticket to Mustafar. Once on Mustafar, travel is difficult due to the large amount of volcanic activity. Only with certain mounts or vehicles can you travel across lava.

With Hotfix However, for players who do not have a way to safely travel over lava there are ways to access most areas in Mustafar via small land bridges. These are places on Mustafar that "transport" players to an instance where only they and their group are present.

All these places require taking a quest or an item to access. Once you pull up by the front door, a screen will pop-up to reveal who the TRUE enemy is, and you receive a quest update. Upon arrival, speak to the Foreman NPC to let him know you are ready, and he will direct you down the hill to another camp.

Make use of your time wisely here, for the Droid Army will be attacking fairly quickly. At the foot of the hill is the second camp, with two Mustafarian NPCs allowing the conversation options of "Follow Me" and "Deploy your men here.

Once deployed you can't move them again. There are also some Pack of Demolition Charges on the ground you can pick up and use if you wish; charges placed by a commando will do more damage. This is a rather straightforward battle, but bear in mind that the mining camps and generators must be protected.

If the generators are destroyed, the group receives a heavy debuff for a rather long duration. If the camps are destroyed, the mission is failed. Once all the army is vanquished, the mission updates and the quest is complete. You also receive a nice buff lasting either 20 minutes from the death of Forward Commander Mk.

I or 1 hour when you get the onscreen message of successful mission. The mission is timed, so keep moving. Travel to the Droid Factory and use the access terminal and you will receive a data disk in your inventory with several entries, go through them to find the access code Enter the code using the blast door terminal smaller one on the left , and it will update your journal to the shut-down of the Droid Factory.

Once inside the Droid Factory there will be only two droids on the main level:. If you see the disparity message, figure out immediately which of the two groups is DPS'ing too fast and reduce your DPS output This will help tremendously! There is also a wandering observer droid , as it passes the rooms of Aurek and Besh, it will turn to look at them, if it sees that they are damaged, it will unleash a massive explosion. This explosion makes everyone take 8K damage from everyone else in the room, so if you are 3 people in the room everyone takes 24K damage.

To prevent this, make sure it's view into the 2 rooms are blocked by having a group member stand in the doorway so the droid loses LOS. Dump them in the doorway and tell them to stay. You can keep bringing them out every time they die but it's a pain.

It's best that they be decent tanks and have a stack or two of Officer stims for extra heals. All other players wait at the entrance to the factory so each of the Commandos only takes an 8k hit from the explosion. Watch the health of each droid as previously mentioned, and adjust damage accordingly if one boss is disproportional to the other.

Theory 2: It doesn't matter about the moving droid or the door. All that matters is the droids taking similar damage. Two messages will appear, one will state that: " The droid gains power as the link is lost with its twin ".

This message means that the difference in health is too important and has to equalize again. The droid that has more health has to 'catch up with the damage' to the other. If this is the case, medics must be ready with heals and Blood cleansers use on the main Damage dealer. Once the health equalizes, a message should appear onscreen: " The Unstable variance has ended ".

This means everyone is able to attack the droids again. The droids still have to be killed within 15 seconds of each other. You will notice that it is "offline" down in the next room is the Devastator Droid. Devastator Droid is invincible, but you have to aggro it to allow the inhbitor unit to come online again.

Ersteller McNeel Erstellt am August McNeel Administrator. Zuletzt bearbeitet: Note that you can and should grab all the quests for each of the marker sets seven total from Keslev at the same time, they don't have to be done individually. The Credits are rewarded automatically upon activating all the markers in an area. BTW, these markers also serve as great waypoints to a lot of quest destinations around Mustafar, so it's a good idea to keep them handy.

Zuletzt bearbeitet: 6. September Decrepit Droid Factory. Menddle will take you to the Crater of the Volcano, to fight HK himself, and to end his threat to Mustafar. You will fight five boss's before you get to HK, and each of them has unique loot items. Hint: It often happens that you can't see every player in your group once you are in the instance.

A simple relog fixes that bug. AK-Prime uses an area of effect missile volley, a 30m area fire spray, and a 65m cone fire spray. If melee combatants stay close to AK-Prime he will not use the missiles or fire spray so close to himself. Ignore them and concentrate on the CY-M Prototype. Concentrate on killing the GK Oppressor - once it is down, move away and loose aggro with the summoned defenders.

This fight takes place in waves. Kill HK and then worry about his defenders. Once HK is dead, you recieve your badge loot the corpse! You have 5 minutes after HK's death before you are ejected from the instance.

I'm going to level in space till I get cert'd for level 6 and 7 gear and try it again Post by Zimoon » Thu Sep 13, pm I actually managed that quest, in spite of me being a real n00b in space.

But the trick is to have friends gunning your way. Re: Life after Legacy Quests Post by wrackspurt » Wed Oct 08, pm It seems that unless you do a lot of killing along the way, when doing the Legacy quests you quickly fall behind for example being 14th lvl and doing 18th lvl quests.

I keep trying to figure out how to catch up, but the mission terminals don't give any experience and neither do the Smuggler missions. So what is it that they actually expect from you? Because as 14th lvl smuggler, I killed an 18th lvl Tusken Raider and got xp for that. If I were to kill 20 of them I'd still only have around xp for my trouble, and with a smuggler that's quite a fight.

How are you supposed to do this unless you have a commando? Or is that the answer. Respec to commando, and then back to smuggler later? I do realize this is probably meant for groups in places, but what about for the solitary gamer? Re: Life after Legacy Quests Post by Zimoon » Thu Oct 09, am wrackspurt wrote: It seems that unless you do a lot of killing along the way, when doing the Legacy quests you quickly fall behind for example being 14th lvl and doing 18th lvl quests.

Re: Life after Legacy Quests Post by busymalla » Sun Oct 12, am After you finish the Legacy Quests, start doing the Meatlump quests out of Coriella-they seem to give good xp and are around level Re: Life after Legacy Quests Post by Dea » Mon Oct 13, pm wrackspurt wrote: It seems that unless you do a lot of killing along the way, when doing the Legacy quests you quickly fall behind for example being 14th lvl and doing 18th lvl quests.

Re: Life after Legacy Quests Post by Dea » Mon Oct 13, pm Zimoon wrote: wrackspurt wrote: It seems that unless you do a lot of killing along the way, when doing the Legacy quests you quickly fall behind for example being 14th lvl and doing 18th lvl quests.



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