When is bf3 end game out




















For your autumnal enjoyment, Operation Riverside offers a tangle of rural pathways leading down to a chaotic jumble of buildings. The river offers a natural boundary, while access to the map's centre is via a couple of bridges which herd the vehicle action into interesting spaces.

It's a cover-heavy map with lots of walls, rocks and other structures that can suddenly open out into exposed spaces. Finally, there's the wintry Sabalan Pipeline, which takes place in and around a snow-covered oil refinery. Each capture point is within a sizeable built-up area with lots of cover, but getting to them means darting between trees or taking advantage of a medium-sized central hill. There's a small group of sheds there, offering tactical views of three of the main gameplay chokepoints.

What quickly becomes clear is that these are very definitely Battlefield maps. None of them rely on obvious memorable gimmicks, or feel like they've been deliberately designed to accommodate a particular style of play. They're natural and organic, the advantages and disadvantages of each shifting from moment to moment depending on your class type, preferred loadout or the vehicle you've seized.

All require you to consider the battle at hand, adapting to each specific situation, rather than relying on techniques and tricks written into the landscape. There are two new game modes to play on these maps - or rather there are two old game modes revived and polished to suit the Battlefield 3 experience. It plays out much as you'd expect, though the flag placements sometimes don't take full advantage of the enticing spaces offered by the maps.

It's the vehicles that liven up this old warhorse of a mode, as the simple fact that the flag-carrier can escape in a tank or even a helicopter can't help change the familiar tempo. Air Superiority, meanwhile, was last attempted in the downloadable Battlefield from There, the mode was nerfed somewhat by clumsy spawning that left players stranded on aircraft carriers away from the action. Here, it's been fixed. It's an aerial dogfight mode where you always spawn in a jet and can't even eject.

The capture points are blimps and taking them is a fast process. It's a playground for those who have mastered the game's fighter controls, and an excellent way to practice for those who never get the chance to fly in normal play. Neither mode is revolutionary, but each has its own strengths making them welcome additions to the playlists.

There are also new vehicles. They're not the most robust vehicles in the game, making them an easy mark for the apex predator tanks and choppers, but the punch they pack evens the score. Dirt bikes are the headline addition, and all the maps have been created with features that encourage you to try them out.

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Alien Artifact. Jeremy Signor 5 hours ago. Chug Jug No Jutsu. Connor Makar 7 hours ago. Josh Broadwell 6 hours ago. The overall design of the maps is great, with no obvious slant to one side or the other. Some maps seem to have been split into attacker and defender sides, which might have limited the options of one side or another were it not for some nice and discreet pathways to sneak around back behind enemy lines.

The five new assignments provide nothing more than dog tags outside of the M S-TAC mentioned above. Most of these encourage players to take on the new content, with assignments for Capture the Flag, jeeps, dirt bikes, infantry fighting vehicles IFVs and headshots with pistols.

Vrothgarr Featured Correspondent. Published Sep. End game is an expansion. It simply has maps,new game modes and new assignments.



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